Literature Club, UMSU: “Guangdong-Hong Kong-Macao Youth Literature Night”, May 6, E31 Student Activity Centre

澳門大學學生會文學創作社:「粵港澳青年文學之夜」 ,5月6日, E31 學生活動中心

本通告由 澳門大學學生會文學創作社製作,學生發展處代傳。
This bulletin is produced by the Literature Club of UMSU and posted by Student Development Section.
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澳門大學學生會文學創作社將於2026年5月6日在澳門大學E31學生活動中心舉辦「粵港澳青年文學之夜」活動。當下,社會已邁入人工智能時代。近年來,在科技迅猛發展的浪潮衝擊之下,新興人工智能產品層出不窮,隨著「AI 代替人類進行文學創作」的聲音不斷湧現,傳統文學創作正在遭受與日俱增的挑戰和衝擊。結合香港與廣東青年文學創作者共同面臨的文學現況,並積極響應澳門特區政府對於人工智能教育普及的指示,澳門大學學生會文學創作社遂聯合粵港澳三地文學創作群體舉辦「粵港澳青年文學之夜」AI與文學主題活動。

「粵港澳青年文學之夜」活動以“無限”為主題,面向粵港澳三地青年文學創作群體開展活動,邀請專家、學者,與粵港澳地區青年們一同探討文學創作如何應對人工智能技術衝擊下保持文學創作中作為人的主體性。同時,探索未來文學創作的可能性,通過人工智能時代下文學作品進行再次演繹,展示不斷發展演進的人工智能時代中的文學創作的新可能,以期為粵港澳三地青年文學事業發展做出貢獻,注入新的活力。

是次活動由澳門大學學生會文學創作社為主辦單位,澳門大學學生會、澳門大學學生會人文學院學生會、廣東省寫作學會、廣東省寫作學會青年專業委員會、香港中文大學葦如詩社為合辦單位,澳門大學中國歷史文化中心、澳門大學人文學院葡語系、澳門大學人文學院藝術與設計系、澳門大學張崑崙書院、澳門大學張崑崙書院文化創意小組作為協辦單位,澳門特別行政區政府文化局、澳門中銀青年協會、澳門中文寫作學會為支持單位。

活動內容分為兩大板塊:其一為創意寫作研討會,邀請粵港澳三地文學創作者、學者,圍繞「AI與文學」主題展開專題研討,助力文學在多元視角下實現創新發展;其二為創意文學市集,設置展覽、茶歇與文創攤位,為粤港澳青年讀者、文學愛好者及業界人士提供交流互動與創意實踐的機會。歡迎粵港澳三地學者文學創作者、學者與文學愛好者共享盛會。

完整參加活動可獲得1粒智叻星及15.0個 「Cultural engagement」的分數(即CS)

The UMSU Literature Club, University of Maca will host the Guangdong-Hong Kong-Macao Youth Literature Night on May 6, 2026, at the Student Activity Centre (E31), University of Macau.

Society has now entered the era of Artificial Intelligence. In recent years, driven by the rapid wave of technological advancement, emerging AI products have surfaced in quick succession. As discussions regarding “AI replacing humans in literary creation” grow louder, traditional literature faces ever-increasing challenges.

In response to the current literary landscape shared by young creators in Hong Kong and Guangdong, and following the Macao SAR Government’s directives on popularizing AI education, the UMSU Literature Club, University of Macau has partnered with literary groups across the three regions to organize this theme-based event.

The event centers on the theme “Infinity” and is tailored for young literary creators across Guangdong, Hong Kong, and Macao. Experts and scholars are invited to join these youths in exploring how to maintain human subjectivity in creative writing amidst the impact of AI technology. Furthermore, the event aims to explore future possibilities for literary creation. And through reinterpreting literary works through the lens of the AI era, we expect to showcase new creative potentials within an evolving technological landscape. As a result, this eventContribute to and inject new vitality into the development of youth literature in the region.

Host: UMSU Literature Club, University of Macau
Co-organizers: UMSU; Faculty of Arts and Humanities Students’ Association, UMSU; Guangdong Writing Association; Youth Professional Committee of the Guangdong Writing Association; Versevibe Society, Chinese University of Hong Kong.
Assisting Units: Centre for Chinese History and Culture, University of Macau;  Department of Portuguese, Faculty of Arts and Humanities, University of Macau; Department of Art and Design, Faculty of Arts and Humanities, University of Macau; Cheong Kun Lun College, University of Macau; CKYC Cultural and Creative Group.
Supporting Units: Cultural Affairs Bureau of the Macao SAR Government; Bank of China Macau Youth Association; Association for Chinese Writing of Macao.

The activity is divided into two main sections. The first one is Creative Writing Workshop. It provides a professional symposium featuring creators and scholars from the three regions. Discussions will revolve around “AI and Literature,” fostering innovative development through diverse perspectives. And the second is Creative Literary Market. It featuring exhibitions, refreshments, and cultural/creative booths. This space offers an interactive platform for young readers, literature enthusiasts, and industry professionals to engage in creative practice.

We warmly welcome scholars, creators, and literature lovers from Guangdong, Hong Kong, and Macao to join us for this grand gathering.

*You can get 1 smart point & 20.0 “Cultural engagement” (CS) when you finish the whole activity.